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The Golf Club | August 9, 2020

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Game Archives - Page 5 of 6 - The Golf Club

VIDEO – THE CHIP SHOT

May 26, 2014 |

Mastering the chip shot can save you shots from just off the green. Played with firm wrists and a putting-like grip, the goal is to get the ball briefly into the air before allowing it to land and run along … Read More

VIDEO – THE LIE OF THE BALL

May 19, 2014 |

Just as it does when we are hacking our way around our local course, the lie of the ball heavily influences the reliability of the shot played in The Golf Club. If your ball ends up on the fairway, in … Read More

VIDEO – READING THE GREEN

May 11, 2014 |

Many golf gamers are familiar with the grid system for displaying the run of a green but there are also many that aren’t. Hopefully, people in both camps will find this tutorial video, demonstrating how to read the green in … Read More

VIDEO – ADDING DRAW AND FADE

May 1, 2014 |

This gameplay tutorial video demonstrates how to utilize the Advanced Shot Mode by adding draw and fade to your shots. The more draw or fade you try to achieve, the harder the shot becomes to execute and this is also … Read More

DEV DIARY – PHYSICS IN THE GOLF CLUB

March 3, 2014 |

Development Diary: Adam Viljakainen – Physics and Camera Software Engineer

From the outset of this project, one of the pillars for the development team has been to have the most realistic physics possible. Below is a description of some of the … Read More

VIDEO – OUT OF BOUNDS?

March 1, 2014 |

We have been asked many questions about out of bounds on The Golf Club courses because people are used to other golf games where, if you leave the current hole, you get called for out of bounds. Well, in The … Read More

DEV DIARY – THE GOLF CLUB TOURS AND TOURNAMENTS

February 25, 2014 |

Development Diary: Jordan Ault, Game Designer Uncertain Beginnings

For The Golf Club, Tours and Tournament were features that came about more organically than you might think. They may seem like prerequisite for any golf game, but it wasn’t until well … Read More

DEV DIARY: CREATING REALISTIC SKY AND CLOUDS

February 10, 2014 |

Development Diary: David McFarland, Senior Software Architect

The Golf Club uses physically based simulation of atmospheric scattering to create a realistic looking sky, haze, and clouds.

This post is a brief tour of the system, showing some of the features … Read More