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The Golf Club | March 28, 2017

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Development Diary Archives - Page 7 of 7 - The Golf Club

DEV DIARY – TELEMETRY PART 1 : THE BASICS

March 25, 2014 |

One of the key development goals for The Golf Club team was to target and track a vast amount of telemetry about the rounds being played on the courses created. We are able to view statistics for every shot played … Read More

DEV DIARY: PRE-GDC UPDATE

March 10, 2014 |

 Development Diary: Anthony Kyne, Producer

Since my original dev diary we’ve been pretty much foot to the floor working on the game so I thought it would be good to give you a more traditional diary update of what has … Read More

DEV DIARY – PHYSICS IN THE GOLF CLUB

March 3, 2014 |

Development Diary: Adam Viljakainen – Physics and Camera Software Engineer

From the outset of this project, one of the pillars for the development team has been to have the most realistic physics possible. Below is a description of some of the … Read More

DEV DIARY – THE GOLF CLUB TOURS AND TOURNAMENTS

February 25, 2014 |

Development Diary: Jordan Ault, Game Designer Uncertain Beginnings

For The Golf Club, Tours and Tournament were features that came about more organically than you might think. They may seem like prerequisite for any golf game, but it wasn’t until well … Read More

DEV DIARY: THE SOUND OF THE GOLF CLUB

February 17, 2014 |

Development Diary: John McCarthy, Senior Audio Designer

Golf can be a relaxing game…if you let it. I’d like to let you relax while playing The Golf Club. The ambiences are lush, the music is chill and the commentary keeps things … Read More

THE DEV TEAM’S FAVOURITE GOLF GAMES

February 13, 2014 |

The development team behind The Golf Club is full of keen golfers and keen golf gamers. We’ve all spent a lot of time playing the Tiger Woods series over the last decade but there are a lot of other golf … Read More

DEV DIARY: CREATING REALISTIC SKY AND CLOUDS

February 10, 2014 |

Development Diary: David McFarland, Senior Software Architect

The Golf Club uses physically based simulation of atmospheric scattering to create a realistic looking sky, haze, and clouds.

This post is a brief tour of the system, showing some of the features … Read More

DEV DIARY: A BRIEF HISTORY OF THE GOLF CLUB

February 4, 2014 |

Development Diary: Anthony Kyne, Producer

Well, it’s been a little over two weeks since we officially announced the game and I think everyone at HB has been taken aback by the reception we’ve had so far. The excitement in the … Read More