Posts Byhbdeveloper, Author at The Golf Club
DEV DIARY – THE WAITING GAME
March 26, 2015 | hbdeveloperLots of people are asking when the March Update is coming. As I’ve said previously, the build was actually finished and submitted to Sony and Microsoft a number of weeks ago but because of the process of getting the concept … Read More
DEV DIARY – PUSHING GOLF TO THE MAXIMUM
March 19, 2015 | hbdeveloperAfter 3 or 4 weeks of me promising to make a news announcement, we were finally able to announce our partnership with Maximum Games and getting the game out on disk as a “Collector’s Edition”. This will be released … Read More
DEV DIARY – FURTHERING ONE’S CAREER
February 19, 2015 | hbdeveloperSeason Mode is slowly falling into place and like I said last week, it’s an enjoyable time in development for us as we get to play and tweak the game in small amounts while the coders get more and more … Read More
DEV DIARY – FOUR SEASONS IN ONE WEEK
February 12, 2015 | hbdeveloperThe season mode we’ve been working on for the past little while is starting to fall into place. This stage of development is always one of the most enjoyable because you’re playing the game and seeing changes and improvements happening … Read More
CROSS PLATFORM COURSE SHARING
July 21, 2014 | hbdeveloperCross-Platform Sharing is a go!
Early on in development we knew we wanted to make cross-platform sharing a reality. We knew that players across different systems would want access to the same great library of courses as everyone else. Making … Read More
DEV DIARY: CONSOLE SUBMISSIONS
July 11, 2014 | hbdeveloperDev Diary: Consoles are Submitted
by Anthony Kyne, Producer
I’m happy to announce that we now have both the PS4 and Xbox versions of The Golf Club submitted to Sony and Microsoft respectively!
We’ve now got a week or so … Read More
DEV DIARY: CREATING REALISTIC SKY AND CLOUDS
February 10, 2014 | hbdeveloperDevelopment Diary: David McFarland, Senior Software Architect
The Golf Club uses physically based simulation of atmospheric scattering to create a realistic looking sky, haze, and clouds.
This post is a brief tour of the system, showing some of the features … Read More
DEV DIARY: A BRIEF HISTORY OF THE GOLF CLUB
February 4, 2014 | hbdeveloperDevelopment Diary: Anthony Kyne, Producer
Well, it’s been a little over two weeks since we officially announced the game and I think everyone at HB has been taken aback by the reception we’ve had so far. The excitement in the … Read More