Posts Byhbdeveloper, Author at The Golf Club
DEV DIARY – THE WAITING GAMEMarch 26, 2015 | hbdeveloper
Lots of people are asking when the March Update is coming. As I’ve said previously, the build was actually finished and submitted to Sony and Microsoft a number of weeks ago but because of the process of getting the concept … Read More
DEV DIARY – PUSHING GOLF TO THE MAXIMUMMarch 19, 2015 | hbdeveloper
After 3 or 4 weeks of me promising to make a news announcement, we were finally able to announce our partnership with Maximum Games and getting the game out on disk as a “Collector’s Edition”. This will be released … Read More
DEV DIARY – FURTHERING ONE’S CAREERFebruary 19, 2015 | hbdeveloper
Season Mode is slowly falling into place and like I said last week, it’s an enjoyable time in development for us as we get to play and tweak the game in small amounts while the coders get more and more … Read More
DEV DIARY – FOUR SEASONS IN ONE WEEKFebruary 12, 2015 | hbdeveloper
The season mode we’ve been working on for the past little while is starting to fall into place. This stage of development is always one of the most enjoyable because you’re playing the game and seeing changes and improvements happening … Read More
CROSS PLATFORM COURSE SHARINGJuly 21, 2014 | hbdeveloper
Cross-Platform Sharing is a go!
Early on in development we knew we wanted to make cross-platform sharing a reality. We knew that players across different systems would want access to the same great library of courses as everyone else. Making … Read More
DEV DIARY: CONSOLE SUBMISSIONSJuly 11, 2014 | hbdeveloper
Dev Diary: Consoles are Submitted
by Anthony Kyne, Producer
I’m happy to announce that we now have both the PS4 and Xbox versions of The Golf Club submitted to Sony and Microsoft respectively!
We’ve now got a week or so … Read More
DEV DIARY: CREATING REALISTIC SKY AND CLOUDSFebruary 10, 2014 | hbdeveloper
Development Diary: David McFarland, Senior Software Architect
The Golf Club uses physically based simulation of atmospheric scattering to create a realistic looking sky, haze, and clouds.
This post is a brief tour of the system, showing some of the features … Read More
DEV DIARY: A BRIEF HISTORY OF THE GOLF CLUBFebruary 4, 2014 | hbdeveloper
Development Diary: Anthony Kyne, Producer
Well, it’s been a little over two weeks since we officially announced the game and I think everyone at HB has been taken aback by the reception we’ve had so far. The excitement in the … Read More