Development Diary Archives - Page 11 of 11 - The Golf Club
DEV DIARY – THE GOLF CLUB TOURS AND TOURNAMENTS
February 25, 2014 | hbdeveloperDevelopment Diary: Jordan Ault, Game Designer Uncertain Beginnings
For The Golf Club, Tours and Tournament were features that came about more organically than you might think. They may seem like prerequisite for any golf game, but it wasn’t until well … Read More
DEV DIARY: THE SOUND OF THE GOLF CLUB
February 17, 2014 | hbdeveloperDevelopment Diary: John McCarthy, Senior Audio Designer
Golf can be a relaxing game…if you let it. I’d like to let you relax while playing The Golf Club. The ambiences are lush, the music is chill and the commentary keeps things … Read More
THE DEV TEAM’S FAVOURITE GOLF GAMES
February 13, 2014 | hbdeveloperThe development team behind The Golf Club is full of keen golfers and keen golf gamers. We’ve all spent a lot of time playing the Tiger Woods series over the last decade but there are a lot of other golf … Read More
DEV DIARY: CREATING REALISTIC SKY AND CLOUDS
February 10, 2014 | hbdeveloperDevelopment Diary: David McFarland, Senior Software Architect
The Golf Club uses physically based simulation of atmospheric scattering to create a realistic looking sky, haze, and clouds.
This post is a brief tour of the system, showing some of the features … Read More
DEV DIARY: A BRIEF HISTORY OF THE GOLF CLUB
February 4, 2014 | hbdeveloperDevelopment Diary: Anthony Kyne, Producer
Well, it’s been a little over two weeks since we officially announced the game and I think everyone at HB has been taken aback by the reception we’ve had so far. The excitement in the … Read More